So yes, add some lair actions and if not lair actions, some kind of hazardous terrain or other dangers the party has to face. The party gets anywhere from 5-8 actions, while the dragon gets one. In one-on-one fights they are also majorly lacking in actions. Dragons that can't fly away when they're cornered are dead dragons. (assuming +4 stat mod, +2 proficiency, and at least a +1 from some other source, you're hitting a 17 a minimum of 50% of the time). They don't have very many hit-points and they're not that difficult to hit. They deal little damage outside of their breath, which frankly doesn't recharge that often. Dragons are cool, but grossly underpowered in 5e.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |